Check Cashing Policy

Before you accept a check, verify that the check is none of the following:

  • Out of county (Brown County for GBE/GBW, Outagamie, Brown, Winnebago or Calumet for APE)
  • Over $100
  • Post-dated (written with a future date)
  • Starter check (a check without preprinted information OR check number less than 100)

Once you have verified that the check is none of the above, the customer will need to provide a driver’s license and it must match the name on the check! Please verify the information on the check with the driver’s license. You must write the following on the front of the check, if they are not already printed:

  • Phone Number
  • Driver’s License Number
  • Date of Birth
  • You must also initial the check with your initials so we know who took the check

Next, you will need to verify some other information on the financial portion of the check.

As labeled in the example check above, the Pay to the Order of field must be made out to “Gnome Games.” The number written in the box next to it must match the words written out on the line below it. The signature on the check must match the name on the check. Any changes made to any field on the check (if the customer made a mistake in the amount, for example) MUST be made by the check writer and initialed by that person.

At this point, you will need to check the customer information in POS, or add a new customer if necessary. We will need their name, as well as their address DL, DOB, and phone number in the Contact Info section. If this is an existing customer, verify that the information in the system is correct; you must also verify that their customer lookup is not flagged “NO CHECKS” in the Customer Notes field (highlighted in yellow below).

When you have verified everything on the check and in the system, you are ready to accept the check as payment. In the transaction in POS, click on the Check button. In the box that pops up, the system defaults to Accept Check, so you do not have to change that. The total amount due auto-fills the Amount box; you will only need to change this if you are doing a split transaction (for example, if the customer is paying some in cash and writing out a check for the rest). The last thing you will need to do is enter the Check Number, which is found on the upper-right corner of the check. When all of this is completed, you can click the Save button for the Check box, and complete the transaction in POS.

Put the check in the till in the rightmost currency section.

Thank the customer, give the a receipt and offer to bag their purchase.

Phone Troubleshooting Operations

Answering and responding to telephone messages is a critical part of our daily customer communication operations.

Sometimes the system loses connectivity when there is an interruption in power or data to one of the Ooma Units.

To reset the Ooma system follow the following procedures in order. The phone is an ISP phone so if you don’t have internet your store can not have phone. Open a browser and make sure your computer is on the internet. If it is – continue with troubleshooting. If not the problem is an internet issue and the phones will come back up once the internet is restored.

PLEASE DO THESE STEPS IN ORDER. IF YOUR SYSTEM COMES BACK UP AFTER ANY STEP – DO NOT CONTINUE! YOUR PHONE IS FIXED

  1. Make sure that the phone unit is charged. Remember that the handset needs to have power in order to make or receive calls. Look at the handset and make sure that there are battery bars on the display. This problem is easily prevented by putting the phone in the charging cradle on the base unit at the end of the day – every day
  2. Make sure that the phone base has power. To easily check this put the handset into the cradle and look for the red charging light in the upper left-hand corner of the hand unit. When there is power to the phone base unit there will be small red light indicating the phone is charging.
  3. Make sure the Remote Ooma Unit has a blue light. The remote unit is what receives the call data from the Ooma Router. It is plugged in to the power near the phone base unit. There should be a data cord from this unit to the phone base. If the Ooma unit is displaying an orange or orange and blue split light it needs to be reset. Unplug it from the power source for 2 minutes. Plug it back in. It should flash orange and then blue after about a minute. If the Ooma remote unit doesn’t display any light – check your power source. If this doesn’t work please proceed to step #4.
  4. Make sure the Ooma Router has a blue light when it is working properly. Occasionally if there has been an interruption in internet connectivity this may need to be reset. This should not happen very often, and resetting the Oooma router should be done only after doing the previous steps. This should be the last basic troubleshooting step – not the first.

    1. Locate the Ooma Router – it is the larger black box as shown below. When it is running properly there should be a blue light as indicated. If the orange light is blinking – it means the pairing with the Remote unit isn’t set up properly. Please repeat step #3. Wait 5 minutes after resetting the remote unit to see if this works. If not proceed with the troubleshooting.
    2. If the light is a solid orange it means that the router to internet connection isn’t set up properly. Then we have to remove the Ooma router from the network. This must be done as follows.
      First unplug the CAT 5 cable from the back of the router.
    3. Second unplug the power from the router.
    4. Wait 5 minutes.
    5. Plug the CAT 5 cable back into the router. Make sure you plug it into the INTERNET slot.
    6. Plug the power back in to the router into the and observe the lights by the CAT 5 plug. They will flash as the router establishes connection and there will be a steady green light when there is an active connection. The front of the router will also have a flashing orange or solid blue light. If it is blue – everything should be good to go.
    7. If it is flashing orange you may have to re-pair the remote unit. Repeat Step 3. This should fix the router – remote unit connectivity issue.

IF and ONLY IF this doesn’t work, please contact Pat and he will determine what the next steps to take are.

Single card purchases

Gnome Games Leads and trained staff may to make Single Card Purchases for store credit and cash after certification by Pat or their store lead.

Here are our current maximum rates for Walk In Bulk Card purchases.

ALL Cards must be in near mint condition.
Do not purchase cards that are all bent, white edges etc.

**** YOU MUST COMPLETE THE BUYER FORM BELOW FOR EVERY SINGLE PURCHASE!
Please verify your store budget in the Purchase Report Form below!

Pokemon Bulk Rate (Item 33779 in POS)

(Cards MUST be in Near Mint Condition – NO EXCEPTIONS)
Watch for Counterfeit Cards!!

Pokemon Bulk

Price per inch

Per Card
(Only when less than 1″ Stack)

* We currently do not purchase Basic Energy in bulk

Credit

Cash

Credit

Cash

Commons & Uncommons (Mixed, no basic energy) $ 0.75 $ 0.50 Do Not Purchase Do Not Purchase
Mixed Bulk
(Mixed, includes Rares and Holos – almost no basic energy)
$ 1.00 $ 0.75 Do Not Purchase Do Not Purchase
Pokemon Mixed Holos (Common & Uncommon) $ 1.25 $ 1.00 $ 0.02 $ 0.02
Pokemon Rares, EX, GX etc (Mixed) $ 3.00 $ 2.75 $ 0.05 $ 0.03
Pokemon Rare Holos (Rares Only) $ 5.00 $ 4.50 $ 0.06 $ 0.05
GX, Mega, Full Art and Singles over $5 each on TCG player

DO NOT INCLUDE CARDS WORTH LESS THAN $5 in the scanned portion of your offer.

MINT CONDITION
Near Mint is 30% Less
21% Credit
18% Cash

Delete these from your scan and price them as bulk

For Rares and Holo Trainers worth more than $5.00 resale only
Scan cards on TCG Player
We pay 30% for Credit,
25% for cash max

DO NOT SCAN CARDS WORTH LESS THAN $5.00!
Remember to send list to [email protected]
Include “Card Purchase” on the email

Everything else is BULK PRICE – NO EXCEPTIONS

Magic Bulk Rate (Item 33780 in POS)

(Cards MUST be in Near Mint Condition – NO EXCEPTIONS)
Watch for counterfeit cards!!

Magic Bulk – NEAR MINT

Lightly Played – 30% LESS

Price per inch

Per Card
(Less than 1″ stack)

 

Credit

Cash

Credit

Cash

Bulk Commons and Uncommons
(Mixed, no basic land)
$ 0.07 $ 0.05 Do not Purchase Do not Purchase
Bulk Mixed Lot
Totally mixed up with at least 1 rare per 20 cards
$ 0.15 $ 0.10 Do not Purchase Do not Purchase
Bulk Rares
(Gold Rarity Symbol)
$ 1.25 $1.00 $ 0.02 $ 0.02
Bulk Basic Black Border Land $ .15 $ .10 Do not Purchase Do Not Purchase
Bulk Mythics
(Red Rarity Symbol)
$ 7.50 $ 7.00 $ 0.15 $ 0.10
Random Foils $1.75 $ 1.50 $ 0.03 $ 0.02
Foil Rares
(Gold Rarity Symbol)
$ 9.00 $ 8.00 $ 0.15 $ 0.10
Foil Mythic
(Red Rarity Symbol)
$ 11.00 $ 10.00 $ 0.20 $ 0.15
Individual cards
(ONLY Singles $5 or more TCG Market sale value)
MINT CONDITION
Near Mint is 30% Less
21% Credit
18% Cash

Watch Condition on these cards!

Uncommons, Rares and Mythics over $5.00 resale value ONLY

Scan cards on TCG Player
We pay 30% TCG MARKET for Credit,
25% for cash max
Remember to send list to [email protected]
Include Cards Purchased on the email


Everything else is BULK PRICE – NO EXCEPTIONS

Yu Gi Oh Bulk Rate (Item 33781 in POS)

(Cards MUST be in Near Mint Condition – NO EXCEPTIONS)

Yu Gi Oh

Price per inch

Per Card
(Less than 1″ stack)

 

Credit

Cash

Credit

Cash

Bulk Rare, Common Mixed Lot (MUST BE MINT) $ 0.75 $ 0.50 Do Not Purchase Do Not Purchase
Bulk Secret Rare $ 2.75 $ 2.50 $ 0.04 $ 0.03
Bulk Ultimate Rare $ 9.00 $ 8.50 $ 0.15 $ 0.10
Bulk Ghost / Gold Ghost Rare n/a n/a $ 0.50 $ 0.40
Individual Cards
Based on TCG Market Selling Price

MINT CONDITION
Near Mint is 30% Less
21% Credit
18% Cash

(ONLY Singles $5 or more)

Secret Rare, Ultimate Rare etc.  over $5.00 resale value ONLY

Scan cards on TCG Player – Market Value
PLEASE carefully verify each card

We pay 30% for Credit,
25% for cash max

Remember to send list to [email protected]
Include Cards Purchased on the email

Everything else is BULK PRICE – NO EXCEPTIONS